Gamification for Developing Essential Competencies in Youth Work (gamED)

  • Intro
  • Description
  • Courses
  • Resources
  • Contributors
  • Partners
Gamification for Developing Essential Competencies in Youth Work (gamED) / Intro

gamED is a 24 months strategic partnership project developed by Romanian Angel Appeal Foundation in partnership with 5 partners from 3 European countries: World University Services of the Mediterranean and Blue Room Innovation from Spain, Instituto Politecnico de Setubal and Produções Fixe from Portugal and Universitatea „Vasile Alecsandri” Bacău from Romania.

The 6 partners propose a complex multi-layered intervention through a project that follows to develop the capacity of professionals working with youth in non-formal and formal education contexts in order to improve the quality of programs aiming at developing key competencies that lead to a successful life and in the same time instilling in youth core values of fairness, social justice, non-discrimination, involvement in the community. All of these by gaining essential competencies of gamification and game design which will support them in developing and delivering innovative curriculums.

The project is funded under K205 Strategic Partnerships for youth program and has started on April 2021.


 

 

 

Bună! Hola! Olá! Hi! gamED is here!

February 9, 2023

It's perfectly fine if you're wondering why we greet you in Romanian, Spanish, Portuguese and

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5 days full of creativity and exchange of ideas on game-based learning during the training held in June

June 24, 2022

What happens when you bring together youth workers from countries and show them how to

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Key competencies for young people through games

April 27, 2022

We continue to work on creating new educational tools for youth, which we then test.

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The first consortium meeting of the project

January 13, 2022

We are in Setubal, at the first consortium meeting of the Gamification for Developing Essential

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Partners meeting in October

October 26, 2021

On October 18th all project consortium met in our cozy virtual Meeting room to agree

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Welcome to gamED!

March 24, 2021

On March 1st, the project Gamification for Developing Essential Competencies in Youth Work  (abbreviated gamED)

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Gamification for Developing Essential Competencies in Youth Work (gamED) / Description

The specific objectives of the project are:

  • Creating a series of 4 tools to support youth workers in delivering and creating quality educational programs for youth by using gamification in different educational sectors
  • Fostering the development of key competencies and values for a minimum of 420 youth involved in gamification processes
  • Raising awareness and knowledge regarding how to use gamification in youth work through face-to-face and online dissemination

Intellectual outputs

By the end of the project, a full package of using gamification and (board)game-based learning will be available and ready to be used with and/or for 14-24 y.o. the youth of different socio-economical backgrounds and other specificities, in a wide range of contexts:

  • Gamified Learning Contents on Key Competencies (GLC) – with 10 relevant key competencies gamified
  • Hi-Quest 2.0 Board Game an educational journey of conquering cities impersonating essential competencies based on the Hero’s Journey and team work
  • Guidelines on how to co-create gamified contents together with participants in nonformal and formal contexts – a tool encouraging youth workers to involve their beneficiaries when planning learning processes for them and teaching them how to use gamification in competencies’ development programs
  • 3 E-learning modules (tutorials) of Gamification of learning processes and Boardgame use in youth work at the community level: in NGOs and other community contexts / in schools and highschools / in universities

Main results of the project

Several groups of beneficiaries will be involved throughout the project in activities that are relevant for them:

  • project teams from the 6 organizations, which will be better prepared to offer quality youth work and promote it within their teams of youth workers and education professionals;
  • 4 groups of 15, in total 60 youth from different contexts in the 3 countries will be involved in the piloting phase and developing essential skills, in the meantime being empowered to give feedback for improvement of materials;
  • 18 trainees from 3 countries will specialize in gamification during a 5-days training and will consistently implement GLC and board game with youth, in their local contexts;
  • 420 youth from 3 countries will benefit from developing essential skills through 2 different gamified processes;
  • 7,090 stakeholders relevant for youth work and the educational field will familiarise themselves with how to use gamification in developing key competencies and with project outputs as a result of dissemination activities.

 

     

Gamification for Developing Essential Competencies in Youth Work (gamED) / Courses
Gamification for Developing Essential Competencies in Youth Work (gamED) / Resources

Shortly about gamED project

gamED The Game - Full package

Guidelines for co-creation of gamified content in formal and non-formal contexts and principles for gamified learning processes in youth work

GLC - Critical Thinking

GLC - Empathy

GLC - Employability

GLC - Green

GLC - Learning

GLC - Values

GLC - Team Work

GLC - Mental Health

GLC - Creativity

GLC - Diversity

Shortly about gamED project

gamED The Game - Full package

Guidelines for co-creation of gamified content in formal and non-formal contexts and principles for gamified learning processes in youth work

GLC - Critical Thinking

GLC - Empathy

GLC - Employability

GLC - Green

GLC - Learning

GLC - Values

GLC - Team Work

GLC - Mental Health

GLC - Creativity

GLC - Diversity

Gamification for Developing Essential Competencies in Youth Work (gamED) / Contributors
  • Martinha Piteira

    Martinha Piteira is Assistant Professor at Setubal Polytechnic Institute (IPS/ESTSetúbal), Portugal where she holds a PhD in Information Science and Technology and a MSc in Information Systems Management at ISCTE-IUL Lisbon University Institute.

  • Lino Ramos

    Lino Ramos is Assistant Professor at ESS-IPS (Nursing Department), Nurse Specialist in Mental Health and Psychiatry, he holds a Master degree in Sciences of the Education and currently is conducting his PhD studies in Nursing.

  • Bogdana Marchis

    Bogdana Marchis has a long experience in sustainable projects in tourism on the private sector and she is an administrative technician by Ilerna Online School.

  • Maria Luisa (Magüi) Pérez Cabaní

    Maria Luisa (Magüi) Pérez Cabaní has a PhD in Psychology and was Senior Lecturer at the Universitat de Girona in the field of Developmental and Educational Psychology until 2017.

  • Josep Juandó Bosch

    Josep Juandó Bosch has experience in teaching at the primary school level and at the university level as well as designing models, systems and software to manage teaching processes based on competences

  • Ana Rita Camará

    Ana Rita Camará combines her social and pedagogical work with her previous role as political elected, linking different sectors towards a common social and pedagogical movement.

  • Jo Claeys

    Jo Claeys has been involved in international youth work since 1999 as promoter, coach and trainer.

  • Adriana Popescu

    Adriana supports social and educational specialists to become better professionals and humans

  • Adelaide Katerine Tarpan

    Adela has a high motivation in finding new, impactful ways of supporting teachers to improve their online teaching skills and discover the best methods and tools to use with their students.

  • Gabriel Mareș

    Is a lecturer at "Vasile Alecsandri" University of Bacău, has a bachelor's degree in Educational Sciences and a bachelor's degree in psychology, a master's degree in Communication and a doctorate in Educational Sciences

Gamification for Developing Essential Competencies in Youth Work (gamED) / Partners

Romanian Angel Appeal Foundation (RAA) is a non-governmental organization working since 1991 for improving the quality of life and averting the risk of discrimination and social exclusion of children and young people in need, affected by chronic conditions, including Autism Spectrum Disorder (ASD). RAA is providing direct medical and social services, influencing health, social and educational policies, conducting research and providing support in professional development for a variety of specialists such as teachers, health and social work specialists, psychologists and volunteers through training.

RAA supported over 2000 children & families facing ASD, over 1200 people in need to be treated for multi-drug resistant tuberculosis, more than 18,000 people from vulnerable groups with limited access to HIV/AIDS and TB prevention services.

RAA is one of the main training providers in the field of medical, social and educational services and one of the pioneers in using new technologies and innovation in training or non-formal education.

In 2000, RAA was the first organisation developing e-learning content for continuous medical education. RAA has developed more than 30 training packages for different professional categories (physicians, teachers, psychologists & social workers) training for over 10,000 professionals.

In 2006, RAA developed an innovative non formal educational tool for peer-educators, an online game introducing in a friendly manner health education topic to teenagers. Since 2013, RAA has been developing training programs addressing integration of children with disabilities reaching more than 1,500 professionals. A special focus was made in all projects on counselling and training parents of children with disabilities. RAA has also targeted through its project adults from vulnerable groups providing counselling, training and certification for over 2,000 women qualified as baby-sitters. RAA has launched in 2017 teachASD.com, an e-learning platform for school teachers addressing topics related to integration of children with educational needs reaching over 5,000 professionals.

Since 2006, RAA has hosted and organized international study visits for various stakeholders and specialists from the areas of HIV, tuberculosis and ASD. RAA also conducted a series of researches on ASD families service needs, quality of social services provided, perception of ASD in general population.

WUSMED is a politically independent association, committed to the promotion of international academic cooperation and the establishment of bridges between the academic world and the professional world.

The vision of WUSMED is to participate in the promotion of international projects in higher education and in conjunction with other social and educational actors as a key factor in the socio-economic and educational aspect of the Mediterranean area.

Our main objectives are:
• Promote, coordinate, develop and evaluate activities of international cooperation for sustainable human development in the Mediterranean countries.
• Develop education, training, communication and research aimed at responding to social, economic and cultural needs for the development of societies and focusing on questions of common interest with the Mediterranean countries.
• Collaborate in the management of educational centers and organizations in order to promote development, innovation and initial and permanent training
• Promote the transfer of knowledge between universities, companies and social organizations, through the exchange of knowledge and the development of joint projects.
• Start and participate in international academic and social cooperation projects of interest to institutions, universities, and organizations.
• Organize activities and disseminate information about competitions, awards, seminars, courses, conferences, academic meetings and other educational and social events.

IPS (Polytechnic Institute of Setúbal, Portugal) is a public institution of higher education, which employs approximately 650 personnel and has app. 6 500 students.

IPS is situated in the Greater Lisbon Metropolitan Area, region of Setúbal. The region is home to strong enterprises in such fields as, for example, paper and motor car industries, and holds a highly important geostrategic position, since it is a gateway to Europe. Furthermore, Setúbal region, with its varied landscape composed of sea and mountains, including a large protected area with an application in progress to UNESCO Human Heritage, is a tourist destination for both Portuguese and foreigners.

IPS was created in 1979 and started activity in 1981. At present the IPS comprises five Higher Education Schools. It also integrates a Students’ Welfare Unit and a number of functional units and central services.

CAMPI AND FACILITIES

The IPS has two campi: the Setúbal campus, where four Schools are located – Setúbal School of Technology, School of Education, School of Business and Administration, School of Health – and the Barreiro campus, where the Barreiro School of Technology is located.

All the premises and equipment are high quality and up−to−date. There are a number of well-equipped laboratories, documentation centers, audio-visual equipment, and computer facilities available to students and teachers.

In addition to financial support for students in need, the Students’ Welfare Services include a Residence, at a walking distance from the Setúbal campus, sports facilities, as well as medical and psychological assistance.

Produções Fixe (Unipessoal Lda) was created in 2010 with the objective to create a community support system in the rural village Vila da Marmeleira – Portugal, aiming to create employability at local level using local resources and principles as complementarity, cooperation, innovation and creativity. Currently counting with a steady creative team of 5 persons, and punctual re-enforced with additional human resources.

It is active in 4 main fields: training (both on international level as national level) on social sensitive issues (e.g. democracy, financial literacy, conflict resolution, team work, social inclusion, employability, …), development of educational tools (e.g. simulation exercise Plan B: see youthworkers magazine Coyote nº 10), production of these educational tools (through the creation of a small local ‘factory’ employing habitants) and the community project ‘The Rural Centre of Non Formal Education’.

We are proud to offer in Portugal and abroad, a considerable and qualitative set of trainings and educational exercises and games. This in different areas, using Non Formal Educational methodology.

Over the time, we have collaborated with official and private institutions in designing adequate trainings or developed fitting small and big educational, ludic or informative activities.

We are an innovative company with a prepared, versatile and multifaceted team with experience in the implementation of innovative projects that respond to current social challenges.

At the same time, we work with companies across Europe and understand their challenge to create, implement and finance an innovation project.

Our strategic objective is to join the platform economy and connect relevant actors with circular economy processes, promoting sustainable consumption with the aim of ensuring that the resources used are kept in the EU economy for as long as possible.
We view technology as a fundamental enabler to achieve the sustainability goals of the Green Deal.

Partners