The first thing to consider when implementing gamification is the structure of a gamified learning experience; this should include the following elements(5):
Action: the learner’s activity is connected to the learning objectives; thus, a first step in gamifying a learning activity is to set the learning objectives and then select/design the activities for achieving them; the activities should motivate the learner;
Challenge: a certain mission, quest, or challenge is assigned to the learner; this should be completed within a certain timeframe; this also implies a healthy dose of competition;
Reward: the learner earns a reward or feedback of some sort for successfully completing the desired activity. From points, scoreboards, prizes to immediate event feedback loops, well designed games provide real-time feedback, making sure it is well deserved.
The most important principles to take into account when gamifying the learning process are(6):
Reflection time:
1. Pick a subject. Pick a board game, or a game you know (e.g. Chess, Catan, a game you are familiar with). Try to define objectives and content of an activity, the skills that the learners would practice. Add game elements from the game you chose. Also, think about the challenges and emotions that the learners might experience during the gamified activity, the choices they would have to make. Try to anticipate the difficulties that might be encountered as learners engage in this gamified activity and how they might be overcome.
2. Find info about Mihaly Csikzentmihalyi’s FLOW theory. Think of ways you can get youth into the FLOW state, by balancing the skills and the challenges of a chosen activity.
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