During this project, we developed 2 face-to-face training modules focused on digital skills and gamification. Teachers from France, Spain and Romania got together and created, during the training and back home, digital learning experiences for students.
Here are a few examples of lesson design:
1. An example of lesson about the Peleș Castle, located in Sinaia, Romania, for an online history class, prepared by a team of trainees while being at the first training module in Sinaia:
Peleș Art Styles
1. Sensing - Invite students to involve
Youtube Music - https://afly.co/8427
Learning Apps - https://afly.co/8327
2. Integrating - Present the content
Emaze - https://afly.co/8437
3. Acting and Embedding - Groupwork: exploring the subject
IdeaBoardz - https://afly.co/8447
4. Evaluation - Check the understanting
Quizizz - https://quizizz.com/admin/quiz/622E1BADE69BB2001DCB7AFO
2. An international cooperation project between Spanish and French teachers, for 15-16 years old Spanish students:
Topic: Civil War in Spain (36-39)
Axis: The Power of Art
Final Project: Create an Escape Game about the Civil War in Spain
Painting: Pablo Picasso and his painting Guernica
Cinema: Movie "Las 13 Rosas" (The Thirteen Roses) - the name given in Spain to a group of thirteen young women who were executed by the Franco regime.
Photography: (photographs of the civil war)
Poetry: Federico Garcia Lorca (his life, his work and his death)
Music: Madre Anoche en las Trincheras (mother last night in the trenches) of the Spanish Group La Oreja Van Gogh’s
Materials created:
Tools used:
Class development:
Each QUEST requires:
Having in mind that there are no ready-made, one-size-fits-all, solutions, how did these 2 examples inspire you to develop a real digital, gamified activity for your students?
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