Languages:

Digital skills as shown by QUEST teachers

During this project, we developed 2 face-to-face training modules focused on digital skills and gamification. Teachers from France, Spain and Romania got together and created, during the training and back home, digital learning experiences for students. 

Here are a few examples of lesson design:

1. An example of lesson about the Peleș Castle, located in Sinaia, Romania, for an online history class, prepared by a team of trainees while being at the first training module in Sinaia:

Online visit (62)

Peleș Art Styles

1. Sensing - Invite students to involve

Youtube Music - https://afly.co/8427

Learning Apps - https://afly.co/8327

2. Integrating - Present the content

Emaze - https://afly.co/8437

3. Acting and Embedding - Groupwork: exploring the subject

IdeaBoardz - https://afly.co/8447

4. Evaluation - Check the understanting

Quizizz - https://quizizz.com/admin/quiz/622E1BADE69BB2001DCB7AFO

2. An international cooperation project between Spanish and French teachers, for 15-16 years old Spanish students:

Topic: Civil War in Spain (36-39)

Axis: The Power of Art

Final Project: Create an Escape Game about the Civil War in Spain

Painting: Pablo Picasso and his painting Guernica

Cinema: Movie "Las 13 Rosas" (The Thirteen Roses) - the name given in Spain to a group of thirteen young women who were executed by the Franco regime.

Photography: (photographs of the civil war)

Poetry: Federico Garcia Lorca (his life, his work and his death)

Music: Madre Anoche en las Trincheras (mother last night in the trenches) of the Spanish Group La Oreja Van Gogh’s

Materials created:

  • 8 characters in English and Spanish (philosopher, logician, adventurer, rebel, mediator, protagonist, naturalist and magician)
  • 13 worksheets accessible via QR codes
  • Tracking sheets for obtaining points and valuing challenges
  • 13 QUEST Cards to study the themes of the axis

Tools used:

Class development:

  1. Students pick a character. 
  2. Students engage in the challenges. Autonomously each student selects the competition they want to do and works individually or in groups.
Online visit (63)

Each QUEST requires:

  • Working one of the language skills (comprehension and oral expression, compression and written expression)
  • Using a digital tool
  • Posting the work on the collaborative wall Padlet
Untitled design (9)

Reflection time:

Having in mind that there are no ready-made, one-size-fits-all, solutions, how did these 2 examples inspire you to develop a real digital, gamified activity for your students?